Online gaming sites: past, future and present

06.03.2013

Online gaming sites: past, future and present

online gaming sitesSites online games, of course, belong to the present and future tense, because in the past they did not exist. Their appearance was preceded by computer programs that also deserve attention. And so after, with the advent of the Internet, the sites began to appear directly.

Creation of the first computer games

The history of computer games has only sixty-six years of history - having appeared in 1947 (the first rocket simulator was created by Thomas Goldsmith Jr. and Astle Ray Mann), the games won universal love. They became a breakthrough - they gave an opportunity to feel themselves in a fundamentally new role: not only a listener, a weak-willed puppet in the hands of others, but an independent person defining the course of the narration. As part of the plot, of course. But even this is much more than has been available for several tens of millennia.

Online games conditionally appeared in 1970(text game designed by Richard Battle and Roy Trabshaw).Why conditional? Everything is simple - at that time the Internet as such did not exist. The first international networks appeared only in 1973 and completely belonged to the government circles. However, the game had a multiplayer mode and, with an internal network between computers, allowed various players to play together within the same space.

The practice of internal networks has gained popularity - more and more games have acquired a multiplayer mode.sites with gamesShooters, strategy, many other genres. The next step of the breakthrough can be considered client applications and online game sites in the genre of rpg simulators. Among the vivid examples are known: Lineage, World of Warcraft, "BK - Fight Club", many other games of the epochal scale, which left a deep mark in a variety of genres.

The reasons for the success of sites with online games

Psychologists of the end of the twentieth century repeatedly asked themselves the question: for the sake of what did millions of players exchange the real, genuine reality for an unconvincing virtual space?

The answer, as it turned out, is simple - fresh impressions. The ability to not only manage history, to become stronger and more experienced, but also to compare success with other players, and not with some soulless dolls, but with real, live players.To be measured by strength and skill, to feel like a hero - and all this without the slightest threat to your own life.

Very soon, RPGs became classics of the online games genre - each player developed, became stronger, felt progress in his development. It captures and fascinates. Experienced players could mock beginners by right of the strong. It attracts doubly, because such is human nature.

The passage of time has changed preferences. Entertainment on the Web multiplied, new players preferred to spend time not only on games, but also on other ways of spending time. It required new level games that would take less real time spent, and such applications appeared.

Sites with online games in the prism of modern reality

modern game sitesOld games focused players on the gameplay and the search for comrades among existing players. Viral marketing was little used at the time, due to the small socialization of the virtual world. Effective methods remained: outdoor advertising, referral programs.

With the advent of developed social networks, the rules of genres have changed.New games, often launched directly within networks, have begun to focus on finding new players among friends. To date, many methods have been tested:

  • The inability to enter into alliances with non-friends.
  • Rewards and additional bonuses for invited or referred friends.
  • The implementation of some game action exclusively with the participation of friends.
  • Schemes mentor - student, born in practice referral programs.

Viral marketing in a few years has become the most effective method of attracting new members. Many developers ahead of time correctly predicted the prerequisites of the phenomenon and promptly filled the sites with appropriate games.

Communication and the ability to play with one person with dozens and hundreds of others became the norm. The virtual world allows you to significantly expand the circle of dating, communication. And whom will a person trust more likely: a friend or an advertisement?

Immediate future of online gaming

"Old school games" have remained popular only among "old school players." The current generation does not want to play them.The current applications have begun to cause satiety - the games are too homogeneous, toofuture of online gamessimple, too many painfully familiar clones with minimal cosmetic changes. As a result, an interest has arisen in fundamentally new games that differ from everything that existed before. And along with demand, supply was born.

A new trend, unknown to a wide range of users, is a game with a substituted reality. In fairness it should be noted that this term is not final, it has not yet been developed. But a few developers of this direction call their offspring, each in its own way.

At the heart of these games is the implantation of the gameplay into reality. A subtle, filigree substitution of reality by a virtual veil.Game models vary dramatically:

  • The most simple games use the binding of real terrain to game cards. Maps used are taken from Google maps, Yandex.Maps, GIS and other sources. These projects include race, strategy, and genres that imply global and local maps. The highlight of the game scheme is the ability to load the terrain of his, any other city, adding to the process of originality and a sense of belonging.
  • Technologically complex, but extremely original games offer to participate in the "real" and substituted events. The player observes on the screen shooting of real areas and people from the perspective of the eyes of the alleged hero. During the plot, a selection of actions is proposed, on which subsequent events directly depend. In the future, such interactive films can partially or even completely supplant current, static films, where the viewer remains an observer and cannot influence the course of the plot.
  • Not without appeal, but controversial from the point of development of the popularity of the genre, where some of the virtual events are transferred to reality. Hired people play the role of NPS gaming, in some locations of real places it is required to carry out a certain sequence of actions that affect the gameplay. A very good idea for corporate and social entertainment, but not very successful as an online genre due to the large scatter of possible players.

Distant future

The latest developments suggest very interesting prospects for the development of future multiplayer games. At the moment there are two significant alternatives to the gaming future:

  • Fully three-dimensional space with the introduction of odors from the surrounding atmosphere (assigned to gaming air conditioners). A weighty option, probably able to gain popularity in the event of its appearance.
  • Full fusion of real terrain and virtual spaces. Already there are detailed satellite maps of the earth’s surface, three-dimensional panoramas of the major streets of famous cities. Surely the fullness of sensations of the first option will outweigh, but the reality of the localities, the ability to play in familiar places is very intriguing.

We should not exclude the third option, where real three-dimensional spaces will be additionally drawn to the detriment of recognition, but in addition to the sense of presence. The merging of two fundamentally different systems is able to generate virtual space in the spirit of the works of some science fiction writers, painfully approaching the ideal of Deepa.


Take it to yourself, tell your friends!
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Gaming sites
Gaming sites occupy a worthy place among the popular and vibrant entertainment of young people. At the same time, a considerable number of users today prefer this kind of toys online.
Useful or harmful online gaming sites
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  • Online gaming sites: past, future and present

    Online gaming sites: past, future and present

    Online gaming sites: past, future and present

    Online gaming sites: past, future and present

    Online gaming sites: past, future and present

    Online gaming sites: past, future and present

    Online gaming sites: past, future and present

    Online gaming sites: past, future and present

    Online gaming sites: past, future and present

    Online gaming sites: past, future and present

    Online gaming sites: past, future and present

    Online gaming sites: past, future and present

    Online gaming sites: past, future and present

    Online gaming sites: past, future and present

    Online gaming sites: past, future and present

    Online gaming sites: past, future and present

    Online gaming sites: past, future and present

    Online gaming sites: past, future and present

    Online gaming sites: past, future and present

    Online gaming sites: past, future and present

    Online gaming sites: past, future and present

    Online gaming sites: past, future and present

    Online gaming sites: past, future and present

    Online gaming sites: past, future and present

    Online gaming sites: past, future and present

    Online gaming sites: past, future and present

    Online gaming sites: past, future and present

    Online gaming sites: past, future and present

    Online gaming sites: past, future and present

    Online gaming sites: past, future and present

    Online gaming sites: past, future and present

    Online gaming sites: past, future and present

    Online gaming sites: past, future and present

    Online gaming sites: past, future and present

    Online gaming sites: past, future and present

    Online gaming sites: past, future and present

    Online gaming sites: past, future and present

    Online gaming sites: past, future and present

    Online gaming sites: past, future and present

    Online gaming sites: past, future and present